Rostock, Germany, June 12-14, 2002
The DSV-IS 2002 is over and was very successful. Thank you for your participation. Find here some pictures.
Thematic
focus
Design, Specification, and Verification
of Interactive Systems (DSV-IS) is the annual meeting of the
human-computer interaction community interested in all aspects
of the design, the specification, and the verification of
interactive systems. It serves as the principal international
forum for reporting outstanding research, development, and
industrial experience in this area. The 9th DSV-IS
workshop will provide a forum for the exchange of ideas on
diverse approaches to the design and implementation of interactive
systems. The particular focus of this year's event is on models
and their role in supporting the design and development of
interactive systems for ubiquitous computing.
The DSV-IS'2002 workshop will have the
thematic focus:
Bricks & Blocks: Towards Effective User Interface
Patterns and Components
It is especially focused on models,
patterns and components supporting
Ubiquity and Usability
Usability of interactive systems
for ubiquitous computing is a key factor of future software
developments. The challenge in user interface development
is no longer to implement a single (stationary) user interface
from specification but rather to allow user interfaces for
a wide variety of devices (e.g., mobile devices, cellular
phones, PDAs, pocket PC, handheld PC,... ) and multimodal
input channels. In addition, deploying a same user interface
across a wide variety of devices, appliances, and platforms
raises the question of how to factor out common interaction
components and patterns across the different instances of
the user interface, while preserving (some) consistency. Rather
than reproducing the same parts on different platforms, common
bricks and blocks might be used. Some platforms are well suited
for certain interactive tasks, while others are not at all
able to support them. This edition is dedicated to all forms
of patterns involved in human-computer interaction: cross
platform, design, globalization, mobility, ubiquity, usability,
.
Scope
We seek high-quality, original
papers that address theory, design, development, evaluation
of ideas, tools, techniques, methodologies in (but not limited
to) the following areas:
- Affective, emotional and game
based UI
- Agent-based UI
- Component-based UI development
- Development support tools
and techniques
- Domain specific model-based
approaches
- Formal description of user
related properties
- Formal methods in interactive
systems development
- Front-end interfaces to multimedia,
hypermedia, knowledge-based, personalized information, simulation
systems
- Methods, metrics and tools
for computer-aided evaluation of UI
- Mobile and ubiquitous interaction
- Model-based and task-based
approaches to UI design
- Model-based Interface Development
Environments (MB-IDEs)
- Models for Novel Interaction
Techniques
- Models of context of use,
specific properties of mobile and ubiquitous usage contexts
- Models for context- and situation-aware
interactive assistance
- Novel Techniques for Interacting
with Formal Models
- Patterns in HCI: cross-platform,
design, globalization, mobility, usability,
- Pattern languages
- User interface architectures
- UI management systems (UIMSs)
- UI for virtual/augmented/mixed
reality
- UML and HCI
History
DSV-IS2002 is the 9th
edition of a series of events in the same tradition:
- DSV-IS94, Carrara (Italy)
- DSV-IS'95, Chateau de Bonas,
(France)
- DSV-IS'96, Namur (Belgium)
- DSV-IS'97, Granada (Spain)
- DSV-IS'98, Abingdon (UK)
- DSV-IS'99, Braga (Portugal)
- DSV-IS 2000, Limerick (Ireland)
- DSV-IS 2001, Glasgow (Scotland)
See
http://lis.univ-tlse1.fr/dsvis/
It is a historical tradition to hold each edition
in a different country or region.
Special Thanks to our sponsors.
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